![]() The Archmage: Archmage is a title given to those mages who have achieved all three arcs (tiers) of mastery and produced a masterwork (often newly-invented) spell.Arc Villain: Sss-Thsss is normally the greatest threat you face in Exile I before you learn of the game's three overarching objectives. ![]() Subverted with the Troglodytes and Giants - they are always your enemies, but then again it was the humans who virtually exterminated them in the first place, so they have good reason to hate you. Played straight with Daemons, who are always evil, though some do help you for entirely selfish reasons. Always Chaotic Evil: Averted for the Slithzerikai, Nephilim and Vahnatai - there are plenty of good members of each race, and there are even a few friendly Undead spirits.Actually Four Mooks: Wandering monsters (and occasionally non-hostile guard patrols) are represented by only a single monster on the outdoor map.This RPG series displays the following tropes: ![]() Not to be confused with Myst III: Exile, or a completely different Exile created in 1988 for the BBC Micro, or the Action RPG Path of Exile which shares the premise of being exiled to the very inhospitable place. Information on how to run the games on modern systems can be found at the Spiderweb Software forums It came with three ready-to-play scenarios, but many more were made by ambitious fans, some of which were very highly regarded by other players.
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